ost final fantasy x

ost final fantasy x


final fantasy x : Word of the author.

The action takes place in a new series of totally new creation of the joint efforts of Japanese designers and developers of the world, new world, against previous part of it certainly has changed thanks to its new platform at portatsiya ps2, left the game with new technologies in the field of graphics, design and detailed models of characters.

After a short game I had the impression as a new direction in the field of RBG games, especially liked partying main characters and of course the very spirit final fantasy, which neschem compare permeated mysterious and interesting Sportsbetting .....


FINAL FANTASY X - Descriptions of the game.

Characters FFX.






Tidus : Age 17
Blitzball player for the Zanarkand Abes

About (No Spoilers)

Tidus, a Blitzball player for the Zanarkand Abes, ends up 1000 years into the future and is set on a mission to guard the summoner Yuna in her pilgrimage to the Zanarkand ruins in the world of Spira to defeat the evil force known as Sin. He meets the other characters that follow the same fate as well of guarding Yuna.

Character Developments (Spoilers)

When Tidus goes 1000 years in the future, he ends up in an island called Besaid. He meets Wakka there and then Yuna, Kimahri, and Lulu. On their pilgrimage to Zanarkand to summon the Final Aeon to defeat Sin, he finds out that Sin is Jecht, his father. Tidus develops a good relationship with Yuna, making it a love story between the two. Tidus hates his father, as in flashbacks depicting the past, shows him being treated badly, as Jecht always brags about being bigger and better than him. But in the end of the game when Tidus reunites with Jecht before killing him, he shows that he secretly loves him.

Weapons/Armor

In this game, you can equip one weapon and one armor, and you also can change weapons on the fly during the battle, but it costs one turn. The names of the weapons/armor don’t play much of a role, but only the specific abilities it has. For example, if a weapon has something that has to do with ice, it’ll definitely have an ice attack. If an armor has something that has to do with a certain status, it’ll have protection against it. So the relative names of the weapons/armor relate to the key abilities it pertains. You can customize weapons/armor when you have Rikku in your party. Customizing them involves using certain items to get that ability added (assuming you have enough free slots). Here is the list of abilities you can add to the weapons/armor.






















Overdrives

Overdrives are the limit breaks/trances of FF X. But what’s different, is that you can set how you want the overdrive meter to charge. You can learn different ways by completing tasks such as fighting a certain amount of battles, or by healing many times. Here are the overdrive modes:

Stoic – Charges when betrothed by the foe.
Warrior – Charges when a character attacks an enemy.
Healer – Charges when a character heals.
Comrade – Charges when a party member is attacked.
Slayer – Charges when a character defeats an enemy.
Victor – Charges when a battle is complete.
Tactician – Charges when a status effect is cast on the enemy.
Hero – Charges when facing an enemy with lots of HP.
Ally – Charges when a party member has its turn.
Daredevil – Charges when a character is in critical health (yellow text).
Solo – Charges when a character is fighting alone.
Coward – Charges when a character escapes from battle.
Dancer – Charges when an enemy misses an attack on a character.
Rook – Charges when a character reflects or nullifies a magic attack from the enemy.
Sufferer – Charges when a character has a status ailment.
Defender – Charges when a character defends.
Victim – Charges when a character gets attacked when in a status ailment.
Avenger – Charges when a party member dies.

Overdrive – Swordplay

A small bar moves left to right on the screen and you must hit X at the middle around the grey area to get more damage. It also depends on time too.

You gain the overdrives by activating the overdrive meter a certain amount of times.

Spiral Cut – Tidus does some flips and turns and then slashes one enemy for big damage.
Slice & Dice – Attacks all enemies with six attacks from his sword (the aim is random).
Energy Rain – Attacks all enemies.
Blitz Ace – Attacks all enemies eight times, then does a Jecht Shot on one enemy.








Yuna: Age 17
Summoner

About (No Spoilers)

Yuna, is the daughter of Braska, another Summoner who died by summoning the Final Aeon to defeat Sin, which came back years later. Her pilgrimage follows her father’s footsteps for the same fate.

Character Developments (Spoilers)

Braska, Auron, and Jecht were the ones who defeated Sin 10 years ago, Braska died, and Jecht was turned into the spirit of Sin. Summoning the Final Aeon will kill the summoner, which is the fate she has opted for.

Weapons/Armor

In this game, you can equip one weapon and one armor, and you also can change weapons on the fly during the battle, but it costs one turn. The names of the weapons/armor don’t play much of a role, but only the specific abilities it has. For example, if a weapon has something that has to do with ice, it’ll definitely have an ice attack. If an armor has something that has to do with a certain status, it’ll have protection against it. So the relative names of the weapons/armor relate to the key abilities it pertains. You can customize weapons/armor when you have Rikku in your party. Customizing them involves using certain items to get that ability added (assuming you have enough free slots). Here is the list of abilities you can add to the weapons/armor.

























Overdrives

Overdrives are the limit breaks/trances of FF X. But what’s different, is that you can set how you want the overdrive meter to charge. You can learn different ways by completing tasks such as fighting a certain amount of battles, or by healing many times. Here are the overdrive modes:

Stoic – Charges when betrothed by the foe.
Warrior – Charges when a character attacks an enemy.
Healer – Charges when a character heals.
Comrade – Charges when a party member is attacked.
Slayer – Charges when a character defeats an enemy.
Victor – Charges when a battle is complete.
Tactician – Charges when a status effect is cast on the enemy.
Hero – Charges when facing an enemy with lots of HP.
Ally – Charges when a party member has its turn.
Daredevil – Charges when a character is in critical health (yellow text).
Solo – Charges when a character is fighting alone.
Coward – Charges when a character escapes from battle.
Dancer – Charges when an enemy misses an attack on a character.
Rook – Charges when a character reflects or nullifies a magic attack from the enemy.
Sufferer – Charges when a character has a status ailment.
Defender – Charges when a character defends.
Victim – Charges when a character gets attacked when in a status ailment.
Avenger – Charges when a party member dies.

Overdrive – Grand Summon

Yuna summons any available aeon in full overdrive. If the aeon already has a full overdrive meter, it can do its overdrive twice.
www.ffodyssey.com/ff10/characters_tidus.shtml

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